![]() Konami, once one of the kings of Japanese video game developers, has definitely fallen by the wayside. Though there doesn't seem to be any hard-line need to keep it only for Sony consoles since it's also been on the Xbox 360 and smartphones, so the best explanation may involve Konami's less-than-grandiose stakes at the moment. ![]() Ironically, the Castlevania Advance Collection brought formerly Nintendo-exclusive Castlevania games to other consoles, making the sting burn even worse for Nintendo fans.Īs strange as it may sound, Konami's apparent refusal to bring Symphony of the Night to the Switch may be to simply keep in line with its lack of a port on previous Nintendo consoles. It's not like Konami swore off Nintendo completely, as it would later release Castlevania games exclusive to Nintendo hardware. In its 26 years of existence, however, it's yet to come to a Nintendo console. Likewise, it's also been ported to the Xbox 360, Android, and iOS, with the latter two outlets making the game more accessible than ever. This Sony loyalty would continue throughout the years, with ports of Symphony of the Night being available for the PlayStation Portable and the PlayStation 4. One of those just so happened to be Konami, which brought its latest Castlevania game to the PlayStation. When Nintendo chose to continue using cartridges for its Nintendo 64 console, Sony took advantage of developers' apprehension by courting third parties. ![]() Beforehand, most of the series had been released on Nintendo consoles, which is why Symphony of the Night not doing so was such a game changer. ![]() Castlevania: Symphony of the Night was first released in 1997 for the original Sony PlayStation, though it would later receive a port to the doomed Sega Saturn console in Japan.
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